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Architecture and Virtual Reality

Simulations Architecturales Réalistes et Immersives

 
 

Coordinator : BOUYGUES BÂTIMENT INTERNATIONAL
Project type : Research & Development Collaborative project
Call : FUI
Status : Ongoing
Cluster’s Label : Advancity, Cap Digital,
Start date : July 2010
End date : january 2014
Duration : 42 month
Total amount : 5 200 k€
Aid amount : 2 300 k€
Members involved in the project : Bouygues Construction, la Cité des sciences et de l‘industrie un lieu Universcience, le CSTB Centre des Sciences et Techniques du Batiment, Immersion, Art Graphique & Patrimoine,  Arts & Métiers ParisTech, Le Lutin Userlab (Paris 8), l’Ecole Centrale Paris
Support from AMD technologies

 
 

December 2014 - Results of the CALLISTO SARI Project

Reached objectives

Set up a virtual reality room in «la Cité des sciences et de l'industrie» museum, for general public and industry purposes.

Simulate interior of a building visit : at scale 1/1, in real-time, with physically correct acoustic and light rendering.

Offer a solution to 3D visualization needs of actors involved in construction projects.

Incrise awarness of construction profession and general public for CAD and 3D mockup benefits (-BIM Building Infor- mation Modeling – IFC Interoperability Fundation Class - standard and interoperability format for buildings).

Decline the solution in mobile systems for working on site.

Explored Lines of research

Real-time modelization for physical lighting simulation (natural and artificial). (CTSB)

Real-time modelization for physical acoustic simulation (processing spectral and spatial 3D soundfield informations).  (CSTB)

Spectral simulation of optical and physical materials properties.(ECP)

Natural and artificial lighting simulation for a dynamic visit of heritage sites. (CSTB, AMPT, AGP)

Progress of 3D BIM-IFC models toward building detailed models and realistic rendering. (CSTB, AMPT)

Real-time, full-scale, constant geometry visualization for 3D building model. (AMPT)

New  interaction modalities with 3D models adapted to architecture and construction usages. (LUTIN, AMPT)

Combination of laser-based and photo-based 3D digitalization and 3D digital building modelization. (AGP)

 
  September 2013 - The Callisto-SARI, a research and development project brings together eight partners on the subject of virtual reality for construction and architecture. Helped by Advancity and Cap Digital, two competitiveness clusters in Ile de France, it is financed by the Unique Inter-ministerial Funds (FUI 9). It started in July 2010 for a duration of three years.  It aims to construct an immersive room, which will be dedicated to 3D building visits for public and industrial use at la Cité des Sciences et de l’Industrie, a Universcience site in Paris.

The project’s main objectives are:

  • To allow people to visit building interiors, at full-scale, in  real-time, with physical acoustic and light rendering, in an innovative immersive system;
  • To give the users, visual and acoustic sensations close to a real-life visit, and then to enable them to take decisions concerning a construction project. (And to avoid building a full-scale mockup);
  • To interact, during the visit, with the elements inside the building, change them and immediately see the modifications;
  • And for Universcience, to open up the system usages to other 3D scientific contents.

Key words: virtual reality, real-time, full-scale, immersion, interaction, acoustics, lighting, materials, physical simulation, 3D architectural and construction simulations.

https://teratec.eu/library/3_carres_technopole.gifDescription

The construction domain is currently undergoing many changes: environmental (new regulations, energy constraints…) and industrial (better processes). The challenges require moving from the use of 2D plans to CAD (Computer Aided Design) 3D Building Information Modeling (BIM)  [1]. The BIM includes semantics for the construction process (as for exemple: structure, air conditioning/ventilation, mechanical, electrical, plumbing,…etc) and data for simulations (materials/structure resistance, energy consumption, thermal calculations, lighting, acoustic simulations…). These issues must be addressed throughout the construction project but mainly at the beginning during the design phase to fulfill the client’s requirements, during construction work to anticipate technical constraints on site and during maintenance phase to control the building.

The project came about for two main reasons: the need to communicate or share effectively with 3D visualizations and the need to sensibilize construction actors and general public to 3D CAD model usages.
Through this project the partners worked together in the study, the realization and the utilization of an immersive room located in a space open to the general public, industrialists, schools and research laboratories.

The goals are twofold:  first, to promote virtual reality software and hardware tools to visualize and manipulate 3D digital architectural contents, second, to promote any type of 3D scientific contents for Universcience.

https://teratec.eu/library/3_carres_technopole.gifThe research directions being developed are :

  • Real-time modelization for physical lighting simulation (natural and artificial) , CSTB ;
  • Real-time modelization for physical acoustic simulation (processing spectral and spatial 3D soundfield informations), CSTB ;
  • Physical visual material property spectral simulation ECP ;
  • Natural and artificial lighting simulation for a dynamic visit of heritage sites, CSTB, AMPT, AGP ;
  • Progress of 3D BIM-IFC models toward building detailed models and realistic rendering, CSTB, AMPT ;
  • Real-time, full-scale, constant geometry visualization for 3D building model, AMPT ;
  • New  interaction modalities with 3D models adapted to architecture and construction usages, LUTIN, AMPT ;
  • Combination of laser-based and photo-based 3D digitalization and 3D digital building modelization, AGP.

https://teratec.eu/library/3_carres_technopole.gifThe main project deliverables are:

The Callisto-SARI room : an innovative, interactive, visually and acoustically immersive system ;

Software applications for

    • Optimum light and/or sound -process integration ;
    • Link between spectral simulation applications (light, material, and sound) and real-time applications ;
    • Link between digital CAD model and hyper realistic model rendering (engineers 3D model → promotion using computer graphics) ;
    • Adapted 3D interaction based on gesture.

A lower affordable VR mobile system to allow a wider use of these techniques in the construction trade.

 

 

 

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